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MessagePosté le: Dim 18 Juin - 21:54 (2017)    Sujet du message: Construct 2 For Beginners Download Epub Mobi Pdf Fb2 Répondre en citant


Construct 2 for Beginners
by Jorge Eider Silva
rating: ( reviews)


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Construct 2 is a powerful, open source game engine designed for the development of 2D games. It is a tool to create web-based games without the need to know any programming language on the part of the developer. It has a number of features so that the developer can assemble all sorts of games with relative ease, operating fully integrated with HTML5. This tool is primarily intended for non-programmers, allowing the rapid creation of games and applications through the drag-and-drop method using a visual editor and a logic system based on behaviors, events and actions. Your project can be exported to more than 10 different platforms without any changes to the original code, and can be tested at any stage of development on the Web and on mobile devices, and published for sale in various stores such as Google Play, Windows Store, Amazon Store, among others. Construct 2 is focused on creating HTML5 games and very easy to use. However, the possibility of developing some types of applications besides games is not ruled out.


Details:
rank: #660,013
price: $28.00
bound: 533 pages
publisher: Independently published (May 4, 2017)
lang: English
asin:
isbn: 152117539X, 978-1521175392,
weight: 3.3 pounds (
filesize:



Construct 2 for Beginners Jorge Eider Silva
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Now the event should look like this: Now the player has a score, which increases by 1 for every monster they kill - but they can't see their score! Let's show it to them with a text object"Create a bullet object"Change the speed from 400 to 80 (this is in pixels travelled per second)You can change this preference belowEnemy AI 19:19 In this lecture we add feedback to our enemies! Enemy Feedback 14:52 In this lecture we add in lighting to make our roguelike even more awesome! Lighting 19:02 + Point N Click Adventure 13 Lectures 01:51:30 Download Point N Click Adventure Assets 00:01 Download Plugins 00:02 What we are making! 02:38 Project Setup 05:39 Player Mask Set-up 13:28 Player Animations Set-Up 08:27 Player Reflections 12:32 Point Camera 13:33 Hover Objects Family 17:50 Hover Interactions 17:42 Global HUD 18:16 Congratulations! 01:21 Download Point N Click Adventure .capx (Stable R233) 00:01 + What's next! 1 Lecture 02:48 Congratulations! 02:48 + Bonus Section (Mobile Tower Defense Game) Taught by Ed Farias 16 Lectures 01:56:08 Assets used in the tower defense game! Tower Defense Assets 00:01 A brief overview of the game we will be making in this lecture seriesaction Cancel 19,427 views 8:22 Make A Game Like Flappy Bird - Construct 2 Tutorial - Duration: 21:02That's what a tick is - one unit of "run the events then draw the screen"

Construct 2 - From Beginner to Advanced - Ultimate Course! 4.6 (166 ratings) Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratingsClick the green Add button to add a new oneThis problem may be due to unusual network activity coming from your Internet Service ProviderThis serves as a sort of dictionary of all the expressions you can use, with descriptions, to help you rememberThe game objects It's time to insert our game objects! Here are your textures - save them all to disk like beforeAfter the actions have run, any sub-events are also run - these can then test more conditions, then run more actions, then more sub-events, and so onLet's replace that with "subtract 1 from health"

Alternatively, click view - zoom out a couple of timesIf you'd like to know more about how events work in Construct 2, see the section on How Events Work in the manualPlayer: Creation, Behaviors & Collision 08:54 Fighting Game Now the fun can begin! By designing our GameLayout we are able literally 'Create our Game'Once you have the game running, notice you can already move around with the arrow keys, and the screen follows the player! You also can't walk outside the layout area, thanks to the Bound to Layout behaviorLet's add some final touchesWhen they get hit we'll subtract 1 from the health, and then when health is zero we'll destroy the objectIn the New Project dialog, you don't need to change anythingWhatever you wish to learn, with Udemy you'll be getting instruction from some of the best and most knowledgeable professors in the fieldWe will also create a useful function to create our waves of enemiesThis gradually makes an object fade out, which we will use on the explosions

Try it out here first so you know what we're aiming for: a player who looks at the mouse, moves with arrow keys, and shoots monsters with the mouseJerementor 31,341 views 15:59 How I Taught Myself to Make Video Games - Duration: 25:38For now, a good example to think about is different types of enemy are different object types, then the actual enemies themselves (which there might be several of) are instances of those object typesYou should now be looking at an empty layout - the design view where you create and position objectsWith Sprites, all instances of an object type also share the same textureIf there are no instances, there are no variables either! So if we destroy the player, we can no longer tell what their score was, because it was destroyed with the playerTop work! You've inspired me to play around more with this program, and that means I'll probably end up buying the full version soonRight click the "destroy monster" action and click ReplaceThis means the event sheet is usually run 60 times per second, each time followed by redrawing the screen

This will be useful on the player.- Bound to layoutThese features consist of setting our Windows Title to our Game Name Adding Fullscreen mode Both of which are triggered as functions and perform from the GameEventOnce we implement our camera controls we are able to see our: Background Parallax Look Ahead Motion Both of these things are integral to our fighting games success and without them our game wouldn't be half as interesting! Player: Adding our Camera 12:07 Fighting Game In this text lecture we have links to an amazing article on Lerps and how they work! Camera: Lerp Resources 00:06 Fighting Game In this final setup of our games layout we also look into some specific NW.JS featuresAdding the Tank Enemy 07:30 In this video we are going to take care of our End Point collisions and work on the GameOver function that will be used whenever we reach a game over scenarioHowever, for now, that's a good way to think about itLearn more You're viewing YouTube in EnglishThis lecture however is all about how to setup and install a plugin before we actually use it! Once we look at the process we go further to see it in use and add our new plugin behavior to our Enemy object! Enemy: Adding the PlatformMoveTo plugin 05:27 Fighting Game In this lecture we mimic what we have already setup for our Player! By creating an Enemy AnimationState we are breathing life into our Enemy and are gearing up for our Enemy AIScirraVideos 46,597 views 17:40 Part [01] Construct 2: Platformer Tutorial - The Basics - Duration: 8:22This makes the screen follow an object as it moves around (also known as scrolling)notice at no point was its health directly equal to zero, so it'd never die! Therefore, it's good practice to use "less or equal" to test if something's health has run out 79c7fb41ad


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